Hair motion simulation

Date
2004
Authors
Sahillioğlu, Y.
Özgüç, B.
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Source Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Print ISSN
0302-9743
1611-3349
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Publisher
Springer
Volume
3280
Issue
Pages
126 - 135
Language
English
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Abstract

Hair motion simulation in computer graphics has been an attraction for many researchers. The application we have developed has been inspired by the related previous work as well as our own efforts in finding useful algorithms to handle this problem. The work we present uses a set of representations, including hair strands, clusters and strips, that are derived from the same underlying base skeleton, where this skeleton is animated by physical, i.e. spring, forces. © Springer-Verlag 2004.

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