Now showing items 1-4 of 4
Representation, editing and real-time visualization of complex 3D terrains
(Bilkent University, 2012)
Terrain rendering is a crucial part of many real-time computer graphics applications such as video games and visual simulations. It provides the main frame-ofreference for the observer and constitutes the basis of an ...
A three-dimensional nonlinear finite element method implementation toward surgery simulation
(Bilkent University, 2011)
Finite Element Method (FEM) is a widely used numerical technique for finding approximate solutions to the complex problems of engineering and mathematical physics that cannot be solved with analytical methods. In most ...
Animated mesh simplification based on saliency metrics
(Bilkent University, 2008)
Mesh saliency identifies the visually important parts of a mesh. Mesh simplification algorithms using mesh saliency as simplification criterion preserve the salient features of a static 3D model. In this thesis, we propose ...
3D mesh animation system targeted for multi-touch environments
(Bilkent University, 2009)
Fast developments in computer technology have given rise to different application areas such as multimedia, computer games, and Virtual Reality. All these application areas are based on animation of 3D models of real ...