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      Stereoscopic view-dependent visualization of terrain height fields 

      Güdükbay, Uğur; Yilmaz, T. (IEEE, 2002)
      Visualization of large geometric environments has always been an important problem of computer graphics. In this paper, we present a framework for the stereoscopic view-dependent visualization of large scale terrain models. ...
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      Extraction of 3D navigation space in virtual urban environments 

      Yılmaz, Türker; Güdükbay, Uğur (IEEE, 2005-09)
      Urban scenes are one class of complex geometrical environments in computer graphics. In order to develop navigation systems for urban sceneries, extraction and cellulization of navigation space is one of the most commonly ...
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      Bina tahsis planlarından 3-boyutlu şehir modellerinin üretilmesi ve görüntülenmesi 

      Oǧuz, Oğuzcan; Aran, Medeni Erol; Yilmaz, Türker; Güdükbay, Uğur (IEEE, 2006-04)
      This paper presents a method for the automatic generation of different building models to be used to populate virtual cities and a system of visualization of generated city models. The proposed method incorporates randomness ...
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      Combined filtering and key-frame reduction of motion capture data with application to 3DTV 

      Önder, Onur; Erdem, Ç.; Erdem, T.; Güdükbay, Uğur; Özgüç, Bülent (WSCG, 2006-01-02)
      A new method for combined filtering and key-frame reduction of motion capture data is proposed. Filtering of motion capture data is necessary to eliminate any jitter introduced by a motion capture system. Key-frame reduction, ...
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      Realistic rendering and animation of a multi-layered human body model 

      Yeşil, Mehmet Şahin; Güdükbay, Uğur (IEEE, 2006)
      A framework for realistic rendering of a multi-layered human body model is proposed in this paper. The human model is composed of three layers: skeleton, muscle, and skin. The skeleton layer, represented by a set of joints ...
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      Physically-based simulation of hair strips in real-time 

      Taşkıran, Hasan Dogu; Güdükbay, Uğur (UNION Agency - Science Press, 2005)
      In this paper, we present our implementation of physically-based simulation of hair strips. We used a mass-spring model followed by a hybrid approach where particle systems and the method of clustering of hair strands are ...
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      Stereoscopic urban visualization based on graphics processor unit 

      Yilmaz, T.; Güdükbay, Uğur (S P I E - International Society for Optical Engineering, 2008-09)
      We propose a framework for the stereoscopic visualization of urban environments. The framework uses occlusion and view-frustum culling (VFC) and utilizes graphics hardware to speed up the rendering process. The occlusion ...
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      Saliency for animated meshes with material properties 

      Bülbül, Abdullah; Koca, Çetin; Çapin, Tolga; Güdükbay, Uğur (ACM, 2010-07)
      We propose a technique to calculate the saliency of animated meshes with material properties. The saliency computation considers multiple features of 3D meshes including their geometry, material and motion. Each feature ...
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      MaterialVis: material visualization tool using direct volume and surface rendering techniques 

      Okuyan, E.; Güdükbay, Uğur; Bulutay, C.; Heinig, Karl-Heinz (Elsevier Inc., 2014)
      Visualization of the materials is an indispensable part of their structural analysis. We developed a visualization tool for amorphous as well as crystalline structures, called MaterialVis. Unlike the existing tools, ...

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      Güdükbay, Uğur (9)
      Yilmaz, T. (2)Aran, Medeni Erol (1)Bulutay, C. (1)Bülbül, Abdullah (1)Erdem, T. (1)Erdem, Ç. (1)Heinig, Karl-Heinz (1)Koca, Çetin (1)Okuyan, E. (1)... View MoreKeywords
      Visualization (9)
      Animation (3)Three dimensional computer graphics (3)Algorithms (2)Computer graphics (2)Computer vision (2)Image processing (2)Urban visualization (2)3-D space (1)3D meshes (1)... View MoreDate Issued2010 - 2014 (2)2002 - 2009 (7)TypeConference Paper (6)Article (3)Has File(s)Yes (9)

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