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Emergency crowd simulation for outdoor environments
(Pergamon Press, 2010)
We simulate virtual crowds in emergency situations caused by an incident, such as a fire, an explosion, or a terrorist attack. We use a continuum dynamics-based approach to simulate the escaping crowd, which produces more ...
Visualization of crowd synchronization on footbridges
(Springer, 2010)
This paper proposes a framework for the visualization of crowd walking synchronization on footbridges. The bridge is modeled as a mass-spring system, which is a weakly damped and driven harmonic oscillator. Both the bridge ...
Dynamic point-region quadtrees for particle simulations
(Elsevier Inc., 2013)
We propose an algorithm for dynamically updating point-region (PR) quadtrees. Our algorithm is optimized for simultaneous update of data points comprising a quadtree. The intended application area focuses on simulating ...
How the ocean personality model affects the perception of crowds
(Institute of Electrical and Electronics Engineers, 2011)
A personality model named High-Density Autonomous Crowds (HiDAC) simulation system provides individual differences by assigning each person different psychological and physiological traits. Users normally set these parameters ...
Psychological parameters for crowd simulation: from audiences to mobs
(Institute of Electrical and Electronics Engineers, 2016)
In the social psychology literature, crowds are classified as audiences and mobs. Audiences are passive crowds, whereas mobs are active crowds with emotional, irrational and seemingly homogeneous behavior. In this study, ...
ACMICS: an agent communication model for interacting crowd simulation
(Springer, 2017)
Behavioral plausibility is one of the major aims of crowd simulation research. We present a novel approach that simulates communication between the agents and assess its influence on overall crowd behavior. Our formulation ...
Using real life incidents for creating realistic virtual crowds with data-driven emotion contagion
(Pergamon Press, 2018)
We propose a data-driven approach for tuning, validating and optimizing crowd simulations by learning parameters from real-life videos. We discuss the common traits of incidents and their video footages suitable for the ...
ACMICS: An agent communication model for interacting crowd simulation: JAAMAS track
(International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS), 2018)
We present and evaluate a novel approach to simulate communication between the agents. Our approach distinguishes low- And high-level communication tasks. This separation makes it easy to extend and use it in new scenarios. ...
A group-based approach for gaze behavior of virtual crowds incorporating personalities
(John Wiley and Sons, 2018)
Predicting interest points of virtual characters and accurately simulating their gaze behavior play a significant role for realistic crowd simulations. We propose a saliency model that enables virtual agents to produce ...
An augmented crowd simulation system using automatic determination of navigable areas
(Elsevier Ltd, 2021-04)
Crowd simulations imitate the group dynamics of individuals in different environments. Applications in entertainment, security, and education require augmenting simulated crowds into videos of real people. In such cases, ...