Search
Now showing items 1-10 of 40
A hand gesture recognition technique for human-computer interaction
(Academic Press, 2015)
We propose an approach to recognize trajectory-based dynamic hand gestures in real time for human-computer interaction (HCI). We also introduce a fast learning mechanism that does not require extensive training data to ...
Particle-based simulation and visualization of fluid flows through porous media
(Springer-Verlag, 2010)
We propose a method of fluid simulation where boundary conditions are designed in such a way that fluid flow through porous media, pipes, and chokes can be realistically simulated. Such flows are known to be low Reynolds ...
Video copy detection using multiple visual cues and MPEG-7 descriptors
(Academic Press, 2010)
We propose a video copy detection framework that detects copy segments by fusing the results of three different techniques: facial shot matching, activity subsequence matching, and non-facial shot matching using low-level ...
Keyframe labeling technique for surveillance event classification
(S P I E - International Society for Optical Engineering, 2010)
The huge amount of video data generated by surveillance systems necessitates the use of automatic tools for their efficient analysis, indexing, and retrieval. Automated access to the semantic content of surveillance videos ...
Nearest-neighbor based metric functions for indoor scene recognition
(Academic Press, 2011)
Indoor scene recognition is a challenging problem in the classical scene recognition domain due to the severe intra-class variations and inter-class similarities of man-made indoor structures. State-of-the-art scene ...
Message from the chairs
(2011)
Dynamic view-dependent visualization of unstructured tetrahedral volumetric meshes
(Springer, 2012)
Visualization of large volumetric datasets has always been an important problem. Due to the high computational requirements of volume-rendering techniques, achieving interactive rates is a real challenge. We present a ...
An approximation algorithm for computing the visibility region of a point on a terrain and visibility testing
(IEEE, 2014-01)
Given a terrain and a query point p on or above it, we want to count the number of triangles of terrain that are visible from p. We present an approximation algorithm to solve this problem. We implement the algorithm and ...
Emergency crowd simulation for outdoor environments
(Pergamon Press, 2010)
We simulate virtual crowds in emergency situations caused by an incident, such as a fire, an explosion, or a terrorist attack. We use a continuum dynamics-based approach to simulate the escaping crowd, which produces more ...
Fuzzy color histogram-based video segmentation
(Academic Press, 2010)
We present a fuzzy color histogram-based shot-boundary detection algorithm specialized for content-based copy detection applications. The proposed method aims to detect both cuts and gradual transitions (fade, dissolve) ...