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Walkthrough in complex environments at interactive rates using level-of-detail
(TÜBİTAK, 2002)
One of the biggest problems in computer graphics is displaying huge geometric models at interactive rates. A lot of work has been done to achieve the required frame-rates in architecture, simulation, computer-aided design ...
Keyframe reduction techniques for motion capture data
(IEEE, 2008-05)
Two methods for keyframe reduction of motion capture data are presented. Keyframe reduction of motion capture data enables animators to easily edit motion data with smaller number of keyframes. One of the approaches achieves ...
Combined filtering and key-frame reduction of motion capture data with application to 3DTV
(WSCG, 2006-01-02)
A new method for combined filtering and key-frame reduction of motion capture data is proposed. Filtering of motion capture data is necessary to eliminate any jitter introduced by a motion capture system. Key-frame reduction, ...
Modeling interaction of fluid, fabric, and rigid objects for computer graphics
(IEEE, 2006)
Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are ...
Practical and realistic animation of cloth
(IEEE, 2007-05)
In this paper, we propose a system for the practical animation of cloth materials. A mass spring based cloth model is used. Explicit time integration methods are used to solve the equations of motion. We update the spring ...
Modeling, animation, and rendering of human figures
(Springer, 2008)