Now showing items 1-6 of 6
Dynamic point-region quadtrees for particle simulations
(Elsevier Inc., 2013)
We propose an algorithm for dynamically updating point-region (PR) quadtrees. Our algorithm is optimized for simultaneous update of data points comprising a quadtree. The intended application area focuses on simulating ...
Using real life incidents for creating realistic virtual crowds with data-driven emotion contagion
(Pergamon Press, 2018)
We propose a data-driven approach for tuning, validating and optimizing crowd simulations by learning parameters from real-life videos. We discuss the common traits of incidents and their video footages suitable for the ...
Psychological parameters for crowd simulation: from audiences to mobs
(Institute of Electrical and Electronics Engineers, 2016)
In the social psychology literature, crowds are classified as audiences and mobs. Audiences are passive crowds, whereas mobs are active crowds with emotional, irrational and seemingly homogeneous behavior. In this study, ...
How the ocean personality model affects the perception of crowds
(Institute of Electrical and Electronics Engineers, 2011)
A personality model named High-Density Autonomous Crowds (HiDAC) simulation system provides individual differences by assigning each person different psychological and physiological traits. Users normally set these parameters ...
Visualization of crowd synchronization on footbridges
This paper proposes a framework for the visualization of crowd walking synchronization on footbridges. The bridge is modeled as a mass-spring system, which is a weakly damped and driven harmonic oscillator. Both the bridge ...
Procedural visualization of knitwear and woven cloth
(Pergamon Press, 2007-11)
In this paper, a procedural method for the visualization of knitted and woven fabrics is presented. The proposed method is compatible with a mass-spring model and makes use of the regular warp-weft structure of the cloth. ...