Now showing items 1-6 of 6

    • An animation system for fracturing of rigid objects 

      Küçükyilmaz, A.; Özgüç, B. (Springer, 2005)
      This paper describes a system for the animation of fracturing brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects ...
    • Modeling interaction of fluid, fabric, and rigid objects for computer graphics 

      Bayraktar, S.; Güdükbay, U.; Özgüç, B. (2006)
      Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are ...
    • Object rigidity and reflectivity identification based on motion analysis 

      Zang, D.; Schrater P.R.; Doerschner, K. (2010)
      Rigidity and reflectivity are important properties of objects, identifying these properties is a fundamental problem for many computer vision applications like motion and tracking. In this paper, we extend our previous ...
    • Rapid inference of object rigidity and reflectance using optic flow 

      Zang, D.; Doerschner, K.; Schrater P.R. (2009)
      Rigidity and reflectance are key object properties, important in their own rights, and they are key properties that stratify motion reconstruction algorithms. However, the inference of rigidity and reflectance are both ...
    • Real-time color holographic video display system 

      Yaraş, F.; Kang, H.; Onural, L. (IEEE, 2009)
      A real-time multi-GPU color holographic video display system computes holograms from 3D video of a rigid object. System has three main stages; client, server and optics. 3D coordinate and texture information are kept in ...
    • Real-time multiple SLM color holographic display using multiple GPU acceleration 

      Yaraş, F.; Kang, H.; Onural, L. (Optical Society of America, 2009)
      A real-time color holographic video display system computes holograms from point cloud of a rigid object by using multi-GPU system and uses three different colored LEDs for reconstruction. Experimental results are satisfactory. ...