Now showing items 1-4 of 4

    • Data-driven synthesis of realistic human motion using motion graphs 

      Dirican, Hüseyin (Bilkent University, 2014)
      Realistic human motions is an essential part of diverse range of media, such as feature films, video games and virtual environments. Motion capture provides realistic human motion data using sensor technology. However, ...
    • A decision theoretic approach to motion saliency in computer animations 

      Arpa, S.; Bulbul, A.; Capin, T. (IEEE, 2011)
      We describe a model to calculate saliency of objects due to their motions. In a decision-theoretic fashion, perceptually significant objects inside a scene are detected. The work is based on psychological studies and ...
    • Real-time simulation and visualization of deformations on heightfields 

      Yalçın, M. Adil (Bilkent University, 2010)
      The applications of computer graphics raise new expectations, such as realistic rendering, real-time dynamic scenes and physically correct simulations. The aim of this thesis is to investigate these problems on the height ...
    • Saliency for animated meshes with material properties 

      Bulbul, A.; Koca, C.; Capin, T.; Güdükbay U. (2010)
      We propose a technique to calculate the saliency of animated meshes with material properties. The saliency computation considers multiple features of 3D meshes including their geometry, material and motion. Each feature ...